StereoDataMaker: DIY Digital 3D – Reading Geek Night 12

On Tuesday 12th October 2010 I gave a talk at Reading Geek Night – It marked a 1st year birthday for the popular local geek gathering.

I was very honoured to talk on this special occasion and also the ability to share my geeky passion for all things 3D. And need to thank Jim Anning who organises the event for asking, and encouraging me to do this.

I started quite late and my 20 minute allocation went into a 40+ minute talk (I really didn’t think it would take as long as it did), there was a ton of information to get through and anaglyph images to see.

Well  there were lots of links to resource materials and sites in the presentation and for those who attended (thank you for sticking with me) I am putting the links up here. The talk was based around my history in 3D and then geared towards explaining how you can build your own 3D HD capable vid/still camera. If you are interested in learning how to build a stereoscopic 3D camera yourself, then please take a look at my post series:

  1. how to build a digital 3d camera rig part-1
  2. how to build a digital 3d camera rig part-2

For those at the talk here is a summary:

Leave a comment or drop me a line on twitter if you have any questions, i’d be happy to help you get started.

Also please check out my 3D flickr stream if you’re interested.

One Response to “StereoDataMaker: DIY Digital 3D – Reading Geek Night 12”

  1. Ken Luker says:

    I saw your post about the 3D talk at the Reading Geek night a year ago. I hope you were able to get some new 3D fans started, but it’s an acquired taste, or should I say, passion.

    I’ve been trying to save the delight of viewing 3D with hand-held viewers and slides, but things haven’t taken off yet. You may want to check out, and possibly tell others about, the possibility of having their side-by-side digital shots converted to slides. My site at http://www.lukerdoops.com shows what I do. And that’s about all I do. Other slide shops can do it, but I’ve been doing 3D for fifty years and know the pitfalls.

    Let me know what you think.
    Ken

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