Posts Tagged ‘3d’

TRON Blu Ray Ayoh

Wednesday, February 9th, 2011

It seems like the wait is over. Finally the disappearance of the old Tron Classic DVD seems to be over. A Remastered High Definition Blu Ray release is imminenet (April 2011) – along with a slew of TRON: Legacy bundles.

The marketing here as usual is out there to tempt and to confuse the public. There are so many different packages.

Tron Legacy (3D Blu-ray + 2D Blu-ray) w/ Digital Copy
TRON 2D Blu Ray/TRON Original Blu Ray
Tron Legacy (Blu-ray + DVD) [2010]

And i’ve also seen a Special Collectors Cube Box set that contains the Comic Prequel and some other collectibles.

I love the idea of the Double/Triple Play sets, you get the High Def & the Standard Definition versions, the ultimate flexibility. However, it looks like i may well get the Double Pack purely to get my hands on the TRON in High Definition, for the cost of a sale price Blu Ray at £17 you can’t go too far wrong. Even though Legacy isn’t ever going to be a cult classic. It set a benchmark in pushing the SFX envelope.

Also it seems to also be an interesting shift in promoting 3D Blu Rays whilst not penalising those who haven’t upgraded. There has to be a stronger system of releasing 3D titles to the public, and this might see the start of a new trend. Tying 3D discs to hardware manufacturers sucks, and is outright stupid for takeup of a new technology. The second issue is, we need strong titles and better 3D movies being made. However TRON wasn’t bad in 3D, although it probably needed to be seen in an IMAX to get the true/full potential of its use. Perhaps some lessons can be learnt here.

TRON: Legacy & the original TRON can be pre-ordered via Amazon/Play/HMV now.

TRON: Legacy – Review

Sunday, December 5th, 2010

This is a pretty spoiler-free review.

It’s been 22years since a movie that came from Disney inspired me at the possibilities that computing technology held for the future, not just in movies, but in the “Real World” too. That movie was of course TRON.

TRON: Legacy (the sequel to the original 1982 Cult classic) In Cinemas December 17 in Disney Digital 3D and IMAX 3D. It’s also generated quite a bit of buzz around itself.

Ever since the concept clip leaked at ComicCon a couple of years ago, the world gasped and held a breath in anticipation. It was going to be in 3D too, then we heard Daft Punk were attached. wow.

There is a lot riding on the movie, light cycle pun intended. Its a glorious digital visual treat, with a gorgeous and stunning world portrayed on screen. It’s fast paced and will have you sucked into the digital world. The sound track really works well too. It is a movie that you should definitely get into the cinema’s to watch. 126 minutes whizzed by.

TRON: Legacy

TRON: Legacy

I recently attended the TRON Night at the BFI IMAX last month & it revealed some more of the real world scenes and a few of the Grid scenes, basically taking the trailer and showing more of those scenes, without spoling too much. It left me optimistic and excited. Yet I am finding it hard now, not to notice flaws in the whole thing after seeing it in its entirety .

I watched the presentation in Dolby 3D, which I find doesn’t work as the best digital 3D system out there. I much prefer RealD as a 3D delivery system.

I’ve seen 3 trailer / teaser previews of this movie so far in 3D – in RealD & IMAX 3D – I was absolutely blown away by the 3D effects in the RealD 10 min preview I saw. And the IMAX was pretty good. The whole movie preview in Dolby 3D didn’t come close. I was in a prime position, but its a massive theatre. The size of a cinema screen and your position within that can have a huge effect on the 3D experience. (always sit middle and towards the middle to back of an auditorium).

There were some very interesting 3D moments during the film, but feel that there was too much of a safe call on a lot of the shots, this could be down to that face that I wear glasses and I don’t think Dolby 3D works best for us. Yet it could have been filmed this way, or perhaps it was a judgement call on the final edit. The 3D aspect aside, the visual texture is stunning and superb, and is certainly something special. I would see the movie just for this alone.

LIght Cycle Concept

LIght Cycle Concept

The light cycle & disk battle scenes are truly amazing, in terms of choreography and lighting, the effects just ooze sexiness. But I wanted and expected more out of it.

Jeff Bridges and Olivia Wilde both stood out particularly for me and should be especially proud of the work they put in to the movie. On  whole the whole TRON team have created a very special movie indeed.

I’ve felt a little let down though that it fails to reach the OMG – WOW status. It certainly came close. Some poor editing choices and a couple of very confusing moments in the storyline, that could have been easily resolved with some extra dialogue OR more careful editing. I read the prequel comics and it explains a huge amount. But some quick edits and assumptions are made during the film, that leaves you thinking …. huh? I don’t think a majority of people will be this critical of the movie, but I do wonder, people get paid to make sure these get ironed out.

There are key moments during this film where the script looses its way, now, this could have been lost in the editing room. Its hard to say. But its these little things that make the difference between good and great.

Daft Punk’s soundtrack added a huge element to the movie and is pretty darn hot. There is so much that I actually do love about this movie, but the euphoria I should be feeling seems to have got lost in the postal system somewhere, that feeling like you’ve lost something. What happened ? It’s hard to tell who makes the calls and shots on big budget movies like this. Needless to say, it will do well, the merch will sell and I will go and see it again. Their job is done. But it should have blasted the bits out of me on all levels. Maybe too much emotion on the Users and not enough spent on the Programs perhaps.. who knows. Maybe a directors cut DVD/Blu ray might surface and patch the bug, but the gridbugs seem to have run amok somehow.

USER2_TRLR2_STILLS.0018_crop

TRON: Legacy Film Still

TRON: Legacy was a fun ride to be had by TRON fans and newbies alike. You should definitely carve out some time to go and see this in 3D, but it, only just, fails to shine brighter than the amazing lightcycle jets do.

But in the words of Marty McFly “You’re Kids are gonna love it”

TRON fragmentation detected ….

…..

END OF LINE.

How to build a Digital 3D Camera rig [part 2]

Monday, October 11th, 2010

I’ll assume you’ve read part 1 in this series of posts, if not take a look now then come back.

Getting ready to build

Once you’ve got 2 identical bodies form one of the Canon models listed in the previous post, you will have to get each camera setup and prepped for stereo 3D shooting. There are probably a few routes towards getting this done, and like software installation there are certain dependencies required for the build process.

Dependencies

To have a fully working 3D rig you will need the following items:

  • A trigger mechanism – which is essentially 2 USB cables wired to a power supply
  • A Bar or Z-Bar to hold both cameras together
  • Identical sized SD / Memory cards for your camera, preferably > 2GB each

It is possible to buy all of the above without any hacking at all – it could save you time and headache.

Twin Bar

2 z-bars

2 z-bars for different Canon Camera Models

To be able to shoot 3D – your images need to be on the same horizontal plane as each other. You achieve this by mounting both cameras Side-by-Side to one another on a bar. You could knock something up of your own to do this which would save time if you have the right drill bits, material and camera screws. There are levels of sophistication when it comes to the bar. In some instances it might be necessary to incorporate a z-bar. This is where one camera is inverted. This is due to the nature of lens location on the camera body.

A lot of point and shoot Canon’s have their lens offset to the left or right. This means that the lenses of both cameras  when mounted side-by-side are too wide for a natural stereoscopic image. By inverting one camera you can bring the lenses closer together. This is a more expensive route, as you need an engineered bar with the right horizontal spacing and the specific height. If you were to choose this method, it might be better to buy one form the existing geeks that are making them for a wide rande of SDM capable models.

If you have a workshop and like this sort of challenge, it would make a fun project.

Hama Flash bar and screws

Hama Flash bar and screws

The more simpler side-by-side can still achieve good results though and on an budget you could pick up one of those Hama flash bars. Its made of plastic and would allow you to add another camera screw to it. This might not work with all camera bodys. You need to measure the bodies total width. Access to the USB ports can often interfere with this step as well, my Canon A570i rig has this problem and without seriously low-profile angled USB plugs I can’t place the cameras really close, even with a z-bar!

In my next post we will talk about the triggers

3D Cinema: A NEW PERSPECTIVE

Sunday, October 10th, 2010
3D: A NEW PERSPECTIVE
by Ketan Majmudar
With upcoming releases Beowulf (motion capture) by Robert Zemeckis, U2 3D (live action) by Catherine Owens and Marc Pellington and Coraline (stop motion) by Henry Selick, the next year promises to see 3D cinema return to the big screen, and it’s directly tied in with the digital cinema revolution. Those in the know compare it to the switch from silent black and white movies to sound and colour, and with a healthy influx of state-of-the-art digital solutions, it may just be the magic ingredient that will drive us out of our homes and back into the movie theatres. The 3D evangelists (Lucas et al.) tout it as a serious creative tool for filmmakers to bring their visions to life. But we’ve heard this all before, right? Since its inception in the late 19th Century, 3D has had a fantastically chequered and fascinating past. So, the coming months are crucial: will the industry embrace 3D and digital cinema as a serious medium and overcome their hesitancy? Rest assured, the quality of these new releases will surpass anything we’ve ever seen before and be an amazing digital cinematic experience – We detect the seeds of a film revolution…
THE BIG NAMES
Rewind back three years to the ShoWest 2005 exhibition, the longest running event for cinema exhibition and distribution in the US, where George Lucas, James Cameron, Robert Zemeckis, Randal Kleiser, Robert Rodriguez and Peter Jackson were in attendance, promoting 3D to the industry and the world. This impressive host of directors, in collaboration with a company called In-Three, had tested clips from their films including Star Wars, Ghosts of the Abyss, Top Gun, The Adventures of Shark Boy & Lava Girl, Spy Kids 3D: Game Over, The Lord of the Rings and The Polar Express, remastered in 3D, converted with In-Three’s revolutionary conversion software (IN3D). This software offers an entirely digital workflow and enables huge creative control in the depth and recreation of original material, in 3D space.
The showcase wowed attending press and directors, and the ‘big six’ made an exciting calling for cinema to adopt a digital future. George Lucas was so impressed he made a bold announcement that he intends to release each of his Star Wars movies in 3D: a statement which proved to fire up a lot of people. Whose imagination wouldn’t run wild at the possibilities – The Matrix, The Wizard Of Oz, even Casablanca in 3D?
However, roll on 2007 and Lucas’ Star Wars 3D conversions are meant to have been released by now, so what’s become of them? Was this all just hype to push a digital cinema agenda or is George strategically waiting in the wings? To get the present picture, it seems the industry is in a confused state about the digital rollout of films and what future costs this will have for exhibitors. Standards are being set, however, and digital cinema is growing, but without wider adoption and a more global saturation of 3D enabled Digital Cinema screens, Lucasfilm are not likely to be to releasing anything in 3D, for the next few years.
3D: THE EARLY DAYS
In 1952, director Arch Oboler, eager to use a new cinematography system involving camera rigs and dual projectors called ‘Natural Vision 3D’, gave us Bwana Devil, the movie that lit a 3D fuse across America. Earlier that year all the major studios had dismissed ‘Natural Vision 3D’ technology but as 3D attendance soared night after night for Bwana Devil, it sparked a mass production of 3D films, followed by House of Wax in 1953 starring Vincent Price. So in a sharp turnaround, studios, seeing the medium’s financial potential, embraced these new ‘depthies’ but unfortunately set off an unhealthy over-production of 3D gimmick-laden movies. A paradigm shift in movie technology had seemed to be taking place but at a price. Out of the 53 released 3D films between 1952 and 1955, there were only a handful of good ones (of which Alfred Hitchcock’s classic Dial M For Murder was one of the best.
Like Hitchcock, leading filmmakers today are manifesting the same passion to adopt new formats – but in a safer arena than ever before. Cinema has experimented with 3D for over a 100 years now: a great deal was learnt from the 50s and the last two decades and modern technology is helping to unify the 3D process into a seamless art. It’s so safe now in fact, that James Cameron has publicly stated his intent to create only 3D movies from now on. His next two big feature films Avatar, schedhuled for a 2009 release with Battle Angel (based on the Japanese graphic novels) hot on its heels, both blend live action and CGI and are set to be released exclusively in Digital 3D.
IMAX: THE FORGOTTEN EXPONENT
A little known fact is that James Cameron has collaborated with Vince Pace on the development of a unique 3D camera system (Cameron/Pace Fusion 3-D), which is now being used by Cameron and many others for future 3D productions. Cameron begun work on creating the camera system whilst filming Ghosts of the Abyss and Aliens of the Deep for the IMAX network: the educational and immersive experience that has quietly been bringing us 3D cinema for over 20 years.
There are currently over 100 IMAX 3D(R) theatres worldwide, providing a range of educational and entertaining large format 3D presentations, which are evocatively stunning. As Ray Zone (Film Historian and 3D expert) explains, “IMAX 3D(R) is still unsurpassed for the 3D movie-going experience”. IMAX is the only 3D system that uses its own projection and film format. It was their proprietary DMR(R) (Digital Re-Mastering) process, and in-house 2D to 3D conversion process, that gave us the unique opportunity to experience Harry Potter battling Voldermort in 3D in Harry Potter and The Order Of the Phoenix, IMAX’s highest grossing live-action Hollywood release to date. With a return of $35,000,000 across the IMAX network globally, it even surpassed Bryan Singer’s Superman Returns, released last year. Nonetheless, Superman Returns (DMR(R)) was itself a landmark as the very first Hollywood live action movie to be given both treatments (DMR(R) and 3D conversion), with a simultaneous release in IMAX and standard theatres. Granted, the technical aspects of the 3D conversion could have done with a lot more work and patience, but it was a spectacular event nevertheless and one that the studios could not fail to notice. So, conversions of regular 35mm releases to IMAX will continue as they basically translate as renewed revenue on existing intellectual property; or, as Lucas sees it, allowing new life to be breathed into old material. Directors are starting to think ahead: Christopher Nolan has filmed specific sequences of the The Dark Knight, (sequel to Batman Begins) using an IMAX camera, which suggests that a DMR print is planned, although no news as yet as to whether it will be converted to 3D.
OUTSIDE OF IMAX
Up to now, non-IMAX Digital 3D titles have all been animation-based. Disney led the way with the first ever 3D title Chicken Little in 2005. Tim Burton’s The Nightmare Before Christmas was released last year in Disney Digital 3D and is due back on 19 October for a limited run with one of his earlier claymation shorts Vincent possibly opening the presentation. cover storycover story
Even Dreamworks Studio recently announced that it intends to release all its future titles in 3D only and are working on a 2009 release Monsters vs. Aliens – a modern day take on 50s style monster movies.
SO WHY IS IT GOING TO WORK THIS TIME?
Since Bwana Devil and the failed 50s 3D boom, technology has moved on so much that studios now have a choice of 3D systems. The digital 3D systems that exist around the world currently utilise one of three delivery mechanisms: Real-D (adopted by most screens across the globe), NuVision (focused in Germany) and Dolby Digital 3D. All three involve minor modifications of an existing digital cinema (d-cinema) or, like Dolby, have their own dci compliant cinema server, all of which work beautifully with a digital booth. And what they share is that they will work with current 3D Digital releases. Therefore, as long as content production increases, with more varied titles aimed cover story cover story at a wider demographic, healthy adoption of d-cinema systems and acceptance of 3D seems imminent.
Even public funding bodies are getting in on the act. Initiatives like the UK Film Council’s Digital Screen Network (DSN) have helped exhibitors with the costs of their d-cinema setup, and should start a 3D rollout programme in the UK soon. Of course, worldwide, America is currently driving 3D with over 640 enabled screens (that’s over 86% of the global reach). Europe has come in as a shady second with just 7% of the reach, most of which are being installed in Germany. At present, the UK only has 5 screens capable of delivering 3D to audiences but it looks as though the mainstream releases of 2008 will see that figure rise. With reassurances that there will be more movies to show on these systems, cinemas should finally be persuaded that it’s worth it to go digital and explore 3D at the same time.
IS IT WORTH IT?
Steve Schklair, CEO and founder of 3ality Digital, started his company on the idea that 3D was the most logical extension of digital television and digital cinema. Their years of development have landed them a milestone production, U2 3D, a film following U2 on their Vertigo tour, which was previewed at the Cannes Film Festival in Digital 3D. U2 3D is the first live action Digital 3D movie to be shot in Stereoscopic HD and is the kind of production required for the studios, exhibitors and the public to accept and invest in a 3D future. U2 3D also looks as if it will be first live action Digital 3D movie to be released in both large format and Digital formats, meaning a wider reach which could also act as a decision factor for exhibitors to upgrade their d-cinema setup to enable 3D presentations. 3ality Digital Systems provides a complete production and post-production toolset and the expertise to use it. Beowulf has already gone down this route and will open in IMAX and Digital 3D cinemas on November 16th 2007, so the future looks bright for 3D. As Steve Schklair predicts, “if a movie were to start shooting tomorrow, there would be somewhere between 1,000 and 5,000 3D theatres open by the time it would be released to the public.”
SO IS 3D IS THE NEXT BIG THING?
Recently, everything seems to have gone 3D crazy and everyone’s talking about it. In September we saw the ‘3D Biz-Ex, SMPTE D-Cinema and 3D Stereoscopic International Forum’ at the Venice Film Festival, and this October SMPTE is hosting a Pre-Conference Symposium on stereoscopic production. Screen International also recently hosted “Digital Cinema 2007, where 3D and Digital Cinema were discussed amongst industry specialists, proving a big buzz around 3D. At the annual Stereoscopic Displays and Applications Conference, happening again in 2008, innovators and manufacturers gather to present the latest technology to their peers. It is events like this that bring the arcane knowledge to the masses for practical and entertaining applications. The motion picture industry is very serious about 3D and ensuring quality throughout the entire process. Of course, quality productions (something sorely lacking in the original 50s craze) will be one of the key ingredients that will make 3D stick, as will sizeable budgets, big name champions, improved technology and a rapidly increasing number of 3D exhibitors. Just as widescreen, surround sound and colour transformed the industry, the time seems right for a revolution: the stage is set for 3D and this time round, it’s hard to see how it will fail this time.
3D TIMELINE
1890s
William Friese-Greene
experimented with the
stereoscopic movie process.
1915
A series 3-D public shorts start
to screen.
1922
Teleview ( a costly 3D ) system,
invented by Laurens Hammond
(of Electric Organ fame) and
William F. Cassidy has its debut.
1936
Creators of the Polaroid system
give us the first public 3-D movie
at the New York Museum of
Science and Industry.
1952
Golden Age of 3-D begins with
the release of Bwana Devil
using the Natural Vision 3-D
system by Milton and Julian
Gunzberg
1953
Director Andre De Toth, who is
blind in one-eye hired to shoot
The House of Wax.
Fox finally releases its
Cinemascope technology,
which aids the demise of a now
costly and complicated 3D
cinema setup.
1954
Hitchcock’s Dial M For Murder
1986
The first dedicated IMAX 3D
theatre opens.
Captain Eo (Disney Theme
Parks)
1996
Terminator 2: 3-D: Battle
Across Time (Universal Studios
Florida & Hollywood)
2002
IMAX’s 3D camera system sent
into space in Space Station 3-D.
2003
The World 3-D Film Expo
Hitchhikers Guide To The
Galaxy movie has a hidden
anaglyph sequence.
2004
The Polar Express converted to
3D by IMAX
2005
Face to Face: 50s 3D season at
the NFT, courtesy of the BFI.
Chicken Little: world’s first
Digital 3D presentation by
Disney,
2006
Superman Returns screens in
IMAX DMR format with
interspersed 3D conversions
throughout the movie
The World 3-D Film Expo II
Monster House (digital 3D)
Tim Burton’s Nightmare
Before Christmas 3D opens,
having been converted to 3D
2007
Meet The Robinsons (digital 3D)
Preview of U2-3D screens at
Cannes Film Festival.
John Wayne’s Hondo remastered
in 3D and screened at Cannes
Harry Potter and the Order
Of The Phoenix screens in
IMAX DMR with a 30 min 3D
finale, using conversion process.
Beowulf (Robert Zemeckis)  to
be presented in both IMAX and
Digital 3D cinemas
2008
U2-3D
Coraline (Henry Selick)
Journey 3D to be released
Dark Country (Thomas Jane)
2009
Avatar (James Cameron)

(This was the feature article in Film & Festivals Magazine, which printed in 2007, it is an analysis on the revival of 3D Cinema and its ties to digital projection)

With upcoming releases Beowulf (motion capture) by Robert Zemeckis, U2 3D (live action) by Catherine Owens and Marc Pellington and Coraline (stop motion) by Henry Selick, the next year promises to see 3D cinema return to the big screen, and it’s directly tied in with the digital cinema revolution. Those in the know compare it to the switch from silent black and white movies to sound and colour, and with a healthy influx of state-of-the-art digital solutions, it may just be the magic ingredient that will drive us out of our homes and back into the movie theatres. The 3D evangelists (Lucas et al.) tout it as a serious creative tool for filmmakers to bring their visions to life. But we’ve heard this all before, right? Since its inception in the late 19th Century, 3D has had a fantastically chequered and fascinating past. So, the coming months are crucial: will the industry embrace 3D and digital cinema as a serious medium and overcome their hesitancy? Rest assured, the quality of these new releases will surpass anything we’ve ever seen before and be an amazing digital cinematic experience – We detect the seeds of a film revolution…

THE BIG NAMES

Rewind back three years to the ShoWest 2005 exhibition, the longest running event for cinema exhibition and distribution in the US, where George Lucas, James Cameron, Robert Zemeckis, Randal Kleiser, Robert Rodriguez and Peter Jackson were in attendance, promoting 3D to the industry and the world. This impressive host of directors, in collaboration with a company called In-Three, had tested clips from their films including Star Wars, Ghosts of the Abyss, Top Gun, The Adventures of Shark Boy & Lava Girl, Spy Kids 3D: Game Over, The Lord of the Rings and The Polar Express, remastered in 3D, converted with In-Three’s revolutionary conversion software (IN3D). This software offers an entirely digital workflow and enables huge creative control in the depth and recreation of original material, in 3D space.

The showcase wowed attending press and directors, and the ‘big six’ made an exciting calling for cinema to adopt a digital future. George Lucas was so impressed he made a bold announcement that he intends to release each of his Star Wars movies in 3D: a statement which proved to fire up a lot of people. Whose imagination wouldn’t run wild at the possibilities – The Matrix, The Wizard Of Oz, even Casablanca in 3D?

However, roll on 2007 and Lucas’ Star Wars 3D conversions are meant to have been released by now, so what’s become of them? Was this all just hype to push a digital cinema agenda or is George strategically waiting in the wings? To get the present picture, it seems the industry is in a confused state about the digital rollout of films and what future costs this will have for exhibitors. Standards are being set, however, and digital cinema is growing, but without wider adoption and a more global saturation of 3D enabled Digital Cinema screens, Lucasfilm are not likely to be to releasing anything in 3D, for the next few years.

3D: THE EARLY DAYS

In 1952, director Arch Oboler, eager to use a new cinematography system involving camera rigs and dual projectors called ‘Natural Vision 3D’, gave us Bwana Devil, the movie that lit a 3D fuse across America. Earlier that year all the major studios had dismissed ‘Natural Vision 3D’ technology but as 3D attendance soared night after night for Bwana Devil, it sparked a mass production of 3D films, followed by House of Wax in 1953 starring Vincent Price. So in a sharp turnaround, studios, seeing the medium’s financial potential, embraced these new ‘depthies’ but unfortunately set off an unhealthy over-production of 3D gimmick-laden movies. A paradigm shift in movie technology had seemed to be taking place but at a price. Out of the 53 released 3D films between 1952 and 1955, there were only a handful of good ones (of which Alfred Hitchcock’s classic Dial M For Murder was one of the best.

Like Hitchcock, leading filmmakers today are manifesting the same passion to adopt new formats – but in a safer arena than ever before. Cinema has experimented with 3D for over a 100 years now: a great deal was learnt from the 50s and the last two decades and modern technology is helping to unify the 3D process into a seamless art. It’s so safe now in fact, that James Cameron has publicly stated his intent to create only 3D movies from now on. His next two big feature films Avatar, schedhuled for a 2009 release with Battle Angel (based on the Japanese graphic novels) hot on its heels, both blend live action and CGI and are set to be released exclusively in Digital 3D.

IMAX: THE FORGOTTEN EXPONENT

A little known fact is that James Cameron has collaborated with Vince Pace on the development of a unique 3D camera system (Cameron/Pace Fusion 3-D), which is now being used by Cameron and many others for future 3D productions. Cameron begun work on creating the camera system whilst filming Ghosts of the Abyss and Aliens of the Deep for the IMAX network: the educational and immersive experience that has quietly been bringing us 3D cinema for over 20 years.

There are currently over 100 IMAX 3D(R) theatres worldwide, providing a range of educational and entertaining large format 3D presentations, which are evocatively stunning. As Ray Zone (Film Historian and 3D expert) explains, “IMAX 3D(R) is still unsurpassed for the 3D movie-going experience”. IMAX is the only 3D system that uses its own projection and film format. It was their proprietary DMR(R) (Digital Re-Mastering) process, and in-house 2D to 3D conversion process, that gave us the unique opportunity to experience Harry Potter battling Voldermort in 3D in Harry Potter and The Order Of the Phoenix, IMAX’s highest grossing live-action Hollywood release to date. With a return of $35,000,000 across the IMAX network globally, it even surpassed Bryan Singer’s Superman Returns, released last year. Nonetheless, Superman Returns (DMR(R)) was itself a landmark as the very first Hollywood live action movie to be given both treatments (DMR(R) and 3D conversion), with a simultaneous release in IMAX and standard theatres. Granted, the technical aspects of the 3D conversion could have done with a lot more work and patience, but it was a spectacular event nevertheless and one that the studios could not fail to notice. So, conversions of regular 35mm releases to IMAX will continue as they basically translate as renewed revenue on existing intellectual property; or, as Lucas sees it, allowing new life to be breathed into old material. Directors are starting to think ahead: Christopher Nolan has filmed specific sequences of the The Dark Knight, (sequel to Batman Begins) using an IMAX camera, which suggests that a DMR print is planned, although no news as yet as to whether it will be converted to 3D.

OUTSIDE OF IMAX

Up to now, non-IMAX Digital 3D titles have all been animation-based. Disney led the way with the first ever 3D title Chicken Little in 2005. Tim Burton’s The Nightmare Before Christmas was released last year in Disney Digital 3D and is due back on 19 October for a limited run with one of his earlier claymation shorts Vincent possibly opening the presentation. cover storycover story

Even Dreamworks Studio recently announced that it intends to release all its future titles in 3D only and are working on a 2009 release Monsters vs. Aliens – a modern day take on 50s style monster movies.

SO WHY IS IT GOING TO WORK THIS TIME?

Since Bwana Devil and the failed 50s 3D boom, technology has moved on so much that studios now have a choice of 3D systems. The digital 3D systems that exist around the world currently utilise one of three delivery mechanisms: Real-D (adopted by most screens across the globe), NuVision (focused in Germany) and Dolby Digital 3D. All three involve minor modifications of an existing digital cinema (d-cinema) or, like Dolby, have their own dci compliant cinema server, all of which work beautifully with a digital booth. And what they share is that they will work with current 3D Digital releases. Therefore, as long as content production increases, with more varied titles aimed cover story cover story at a wider demographic, healthy adoption of d-cinema systems and acceptance of 3D seems imminent.

Even public funding bodies are getting in on the act. Initiatives like the UK Film Council’s Digital Screen Network (DSN) have helped exhibitors with the costs of their d-cinema setup, and should start a 3D rollout programme in the UK soon. Of course, worldwide, America is currently driving 3D with over 640 enabled screens (that’s over 86% of the global reach). Europe has come in as a shady second with just 7% of the reach, most of which are being installed in Germany. At present, the UK only has 5 screens capable of delivering 3D to audiences but it looks as though the mainstream releases of 2008 will see that figure rise. With reassurances that there will be more movies to show on these systems, cinemas should finally be persuaded that it’s worth it to go digital and explore 3D at the same time.

IS IT WORTH IT?

Steve Schklair, CEO and founder of 3ality Digital, started his company on the idea that 3D was the most logical extension of digital television and digital cinema. Their years of development have landed them a milestone production, U2 3D, a film following U2 on their Vertigo tour, which was previewed at the Cannes Film Festival in Digital 3D. U2 3D is the first live action Digital 3D movie to be shot in Stereoscopic HD and is the kind of production required for the studios, exhibitors and the public to accept and invest in a 3D future. U2 3D also looks as if it will be first live action Digital 3D movie to be released in both large format and Digital formats, meaning a wider reach which could also act as a decision factor for exhibitors to upgrade their d-cinema setup to enable 3D presentations. 3ality Digital Systems provides a complete production and post-production toolset and the expertise to use it. Beowulf has already gone down this route and will open in IMAX and Digital 3D cinemas on November 16th 2007, so the future looks bright for 3D. As Steve Schklair predicts, “if a movie were to start shooting tomorrow, there would be somewhere between 1,000 and 5,000 3D theatres open by the time it would be released to the public.”

SO IS 3D IS THE NEXT BIG THING?

Recently, everything seems to have gone 3D crazy and everyone’s talking about it. In September we saw the ‘3D Biz-Ex, SMPTE D-Cinema and 3D Stereoscopic International Forum’ at the Venice Film Festival, and this October SMPTE is hosting a Pre-Conference Symposium on stereoscopic production. Screen International also recently hosted “Digital Cinema 2007, where 3D and Digital Cinema were discussed amongst industry specialists, proving a big buzz around 3D. At the annual Stereoscopic Displays and Applications Conference, happening again in 2008, innovators and manufacturers gather to present the latest technology to their peers. It is events like this that bring the arcane knowledge to the masses for practical and entertaining applications. The motion picture industry is very serious about 3D and ensuring quality throughout the entire process. Of course, quality productions (something sorely lacking in the original 50s craze) will be one of the key ingredients that will make 3D stick, as will sizeable budgets, big name champions, improved technology and a rapidly increasing number of 3D exhibitors. Just as widescreen, surround sound and colour transformed the industry, the time seems right for a revolution: the stage is set for 3D and this time round, it’s hard to see how it will fail this time.

© Ketan Majmudar 2007

How to build a Digital 3D Camera rig [part 1]

Tuesday, August 17th, 2010

Over the past few years, a lot of my friends have commented on my unusual camera rigs, as a hobbyist with keen interest in stereoscopy, I’ve been dabbling in 3D (stereoscopic) photography for about 6/7 years now.

I get asked a lot of questions about my cameras and how they were built etc, novelty factor aside, these cameras can get some fun, cool and interesting images. It was only in the last 2-3 years that it became “affordable” to synchronise a pair of digital cameras without spending thousands.

That all changed when the bods working on the CHDK (Canon Hack Developer Kit) found a way of loading its own control software on top of the existing firmware. This allowed for all sorts of camera control, including sync. And a version of the CHDK called Stereo Data Maker (SDM) was released for various cameras.

A short series of blog posts to follow will guide you through how to source and build your  own syncronised digital 3D camera. Of course last year, Fuji announced their W1 compact 3D digital camera, a worlds first. But unless you’ve got £400+ going spare, its still only going to be in the hands of a very few. I’ll talk you through how for approx £200 you could get your own 3D camera together, not only will it do 3D, but you will be able to utilise all kinds of amazing features the software has to offer.

  • timelapse (intervalometer)
  • motion detection
  • screen masks
  • raw capture
  • custom grids

And much more.

There are only a few brands of Canon cameras that will work with this setup so you have to make sure you get the right models, or it won’t work. Here are a list of some of the  cameras that are currently supported by SDM (Stereo Data Maker) that I would think about getting, they all vary a lot in price / resolution and capabilities:

  • SX1IS
  • TX1
  • SX200IS
  • IXUS100 / SD780
  • IXUS 960
  • G9
  • A1000
  • IXUS 870 / SD880IS
  • IXUS 970 / SD890IS
  • SX10 IS
  • IXUS 80
  • SX110 IS
  • A590
  • G11
  • IXUS 980 / SD990IS

I currently have a working pair of A590IS cameras and have been shooting 3D with them for over a year. But for these posts I am going to run through the setup of a pair of IXUS100’s. At the time of writing this, there are some auctions on eBay for refurbished IXUS100’s including a 4GB SDHC card for under £90.

For now the homework will be to choose which cameras you want to mount together, the IXUS range is good, due to its low profile and the ability to bring the cameras close together. I’ll run through a basic prep and setup next.

Continue to Part 2

Audio Overload

Saturday, October 3rd, 2009

Longplayer LIVE

I’m a keen follower of many twitter users, especially those that are quite embedded within the social media movement. One of the users I’ started following soon after the G20 protests was Christian going by the twitter username of @documentally. It was through his ‘tweets’ that I responded to:

Twitter is a great medium to promote technologies and events, so much so that @doumentally – as part of his promotion of the event, he had 10 tickets to offer bloggers and twitter users to cover/attend/participate in the Longplayer LIVE event.

The concept of time measured with sound and the mathematical detail required to bring a project like this to life was my main interest in Longplayer, not to mention the use of Tibetan Singing Bowls, which is an instrument I have great respect for.

Armed with my Stereo Data Maker Rig – I set out to capture some images, although I was planning on bringing more than the SDM digital rig, I got terribly paranoid about security, the event being held in the Roundhouse got me concerned that I would be refused entry fo an all day event and would miss out on it. So I opted to travel light. There was a nice surprise waiting for me in the form of a photographers wristband, courtesy of @documentally (thank you)

www.flickr.com

Longplayer is an ongoing 1000 year composition that is being played out in the UK for the past 9yrs (it was launched at the turn of the millenium) – broadcast all across the world through the power of the internet. It was conceived of by Jem Finer &  originally commissioned by Artangel

Longplayer Space in the Roundhouse

Longplayer LIVE at the Roundhouse

The image above shows you how the concentric arrangement of the bowls filled the space within the Roundhouse. What is most special about this arrangement is that it signified an instance, or a snapshot if you will of the entire 1000 year composition. The arcs where you see the musicians and tables represents the LIVE 100o minute performance exists within this epic ever changing soundscape.

Each musician had specific roles and tasks to play the bowls – to achieve a live performance, of something that was until now being controlled by a computer program (I think) required a slightly alternative approach to scoring, a very interesting notation system was developed by Jem Finer to instruct how the bowls were to be played and for how long, running through iterations, offset by time.

Longplayer Visual Score - soundwaves in a circular pattern, with waveforms

Longplayer Visual Score - soundwaves in a circular pattern, with waveforms

The tables themselves had a time line system used by the musicians so they could keep time

"The tables themselves had a time line system used by the musicians so they could keep time"

It was one of those events were you had to be there, saying that you can experience it for many years to come, I feel there will be more performances in the future. In the meantime, there are tons of resources out there on the project and ways you can explore, research and experience this.

The Longplayer Trust is set up to keep it playing until 2999!

For everything longplayer related – I would encourage you to visit the space, check the net for images / broadcasts and info.

All my flickr images from Longplayer LIVE event

Longplayers Posterous blog & the @documentally blog posts on Longplayer

Learn more about the Longplayer project from their website